WorldEdit commands


This is the list of all WorldEdit plugin commands

To use this plugin correctly you need to be operator, click here to learn how to become.




OrderSettingDescription
// limit<Limit>

Sets a maximum number of blocks affected by your operations. 

This command only acts on you. 

Use this command to avoid big accidents.

If you have already set a base limit in the WorldEdit configuration file, it will not overwrite it.






 History
// undo
Removes your last action.
// redo
Resets the last removed action.
/ clearHistory
Erases your history.





Selection
// wand
Added to your inventory an editing tool (by default an "ax wood"). Left click on a block defines the point 1 selection. Right click on another block defines the point 2 selection.
/ toggleeditwand
Toggles the edit wand selection mode, ALLOWING you to use the edit wand item Normally.
// pos1
Sets the block above which you find to be the # 1 pick.
// pos2
Sets the block above which you find to be the # 2 selection.
// hpos1
Sets the block you watch as the # 1 pick.
// hpos2
Sets the block you watch as the # 2 selection.
// chunk
Select the plot where you are as a selection.
// expand<Amount>Enlarges your selection of <amount> blocks in the direction you look.
// expand<Amount> <direction>Enlarges your selection of <amount> blocks to the North, South, East or West.
// expand<Amount><reverse-amount>Enlarges your selection in two directions at once.
// expand<Amount> greenExpands the selection to include sky to bedrock.
// contract<Amount>Reduces your selection of <amount> blocks in the direction you look.
// contract<Amount> [management]Reduces your selection of <amount> blocks to the North, South, East or West.
// contract<Amount> <reverse-amount> [management]Reduces your selection in two directions at once.
// shift<Amount> [management]Moves the selected region. This does not move the contents of the selection.
// size
Gives the size of the selected region.
// count<Block>Count the number of blocks in the selected area
/ distr
Gives the distribution of the blocks in the selected area. 





Clipboard
// copy
Copy the selected region. Be careful, your position is copied too.
// cut
Removes the selected region.
// paste
Paste the contents of the clipboard.
// pastetruePaste the contents of the clipboard in its actual position.
// rotate<Angle-in-degrees>Rotates the contents of the clipboard.
// flip[Dir]Flip the clipboard.
// load<Filename>Loads .schematic in the clipboard.
// save<Filename>Saves the contents of the clipboard in the .schematic.
/ clearclipboard
Empty the contents of the clipboard.





Region operations
//set<Block>Transforms all the blocks in the selected area in a specified block.
// replace<To-block>Replace all empty blocks (air) in a block type <to-block>.
// replace<From-block> <to-block>Replaces all kind of blocks <from-block> in block type <to-block>.
// overlay<Block>Place a block above the current block region.
// walls<Block>Built the walls of the selected region (not including ground and ceiling).
// faces<Block>Built walls around the selected region, including the floor and ceiling.
// smooth[Iterations]Smooth the selection's heightmap.
// move[Count] [management] [leave-id]Moves the contents of the selection. A block can be specified to fulfill the former moved content.
// stack[Count] [management]Separates the selection.





Generation
// hcyl<Block> <radius> [height]Created a hollow vertical cylinder.
// cyl<Block> <radius> [height]Created a vertical cylinder.
//sphere<Block> <radius> [raised?]Created a sphere.
// hsphere<Block> <radius> [raised?]Created a hollow sphere.
/ forestgen[Size] [type] [density]Created a forest.
/ pumpkins[Size]Created a pumpkin forest.





Chunk tools
/ chunkinfo
Give the name of the plot file where you are.
/ listchunks
Displays a list of plots used. ( "Print a list of used chunks.")
/ delchunks
Generate a shell script to delete chunks.





Utilities
/ toggleplace
Toggle entre using pos # 1 or your current position.
// fill<Block> <radius> [depth]Made a round plate of radius "radius".
// fillr<Block> <radius>filled a creu over a radius "radius" and to the ground (making the area).
//drain<Radius>Empty all water or lava lakes (within <radius>).
/ fixwater<Radius>Evens pools of water near you.
/ fixlava<Radius>Evens the lava pools near you.
/ removeabove[Size] [height]Deletes the blocks above your head.
/ removebelow[Size] [height]Removes the blocks below your feet.
/ replacenear<Size> <from-id> <to-id>Replaces blocks near you.
/ removenear[Block] [size]Removes the blocks near you.
/ snow[radius]Add snow (radius [radius]).
/ thaw[radius]Remove snow (radius [radius]).
/ex[Size]Extinguished the fire.
/ butcher[radius]Kill the monsters around you.





Super pickaxe
//
Enable super-pick.
/ single
Switch to single block super pickaxe mode.
/ area<Range>Goes to a super pickaxe digging <Range> blocks around the point of impact (not digging deep)
/ recur<Range>Goes to a super pickaxe digging <Range> blocks around the point of impact (also digs deep).
/ none
Disables orders.
/ info
Passes the information tool (gives the position, ID and the material of the selected block).
/ tree[type]Enables tree creator.
/ repl<Block>Switch to replace the block tool.
/ cycler
Tool to "recycle" the texture of an object (eg switch from a chestnut tree with a white tree).
// brush[No-replace?]Passes the brush tool.
// rbrush
Switch to the replacing the brush tool That only replaces Existing block.
// sb<Block> [radius]Use the brush sphere.
// cb<Block> [radius] [height]Use the cylindrical brush.
// ccb
Use the clipboard brush.





Snapshots
// restore[Snapshot]Particular restore a snapshot.
// use<Snapshot>Particular Use a snapshot.
/ listsnapshots[Num]List the 5 newest snapshots.





Getting around
/ unstuck
Go over to the first slot.
/ ascend
Up to the first free space above you.
/ down
Descend to the first space below you.
/ eye[Clearance]You stick to the highest point above you.
/ thru
Passes through the wall that you look.
/ jumpto
Mounted on the wall as you look.
/ up[distance]Rises by a predetermined distance.




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