WorldEdit commands

This is the list of all WorldEdit plugin commands

To use this plugin correctly you need to be opped, click here to learn how to be an operator.




OrderSettingDescription
// limit<Limit>

Sets a maximum number of blocks affected by your operations. 

This command only acts on you. 

Use this command to avoid big accidents.

If you have already set a base limit in the WorldEdit configuration file, it will not overwrite it.






 History
// undo
Removes your last action.
// redo
Resets the last removed action.
/ clearHistory
Erases your history.





Selection
// wand
Added to your inventory an editing tool (by default an "ax wood"). Left click on a block defines the point 1 selection. Right click on another block defines the point 2 selection.
/ toggleeditwand
Toggles the edit wand selection mode, ALLOWING you to use the edit wand item Normally.
// pos1
Sets the block above which you find to be the # 1 pick.
// pos2
Sets the block above which you find to be the # 2 selection.
// hpos1
Sets the block you watch as the # 1 pick.
// hpos2
Sets the block you watch as the # 2 selection.
// chunk
Select the plot where you are as a selection.
// expand<Amount>Enlarges your selection of <amount> blocks in the direction you look.
// expand<Amount> <direction>Enlarges your selection of <amount> blocks to the North, South, East or West.
// expand<Amount><reverse-amount>Enlarges your selection in two directions at once.
// expand<Amount> greenExpands the selection to include sky to bedrock.
// contract<Amount>Reduces your selection of <amount> blocks in the direction you look.
// contract<Amount> [management]Reduces your selection of <amount> blocks to the North, South, East or West.
// contract<Amount> <reverse-amount> [management]Reduces your selection in two directions at once.
// shift<Amount> [management]Moves the selected region. This does not move the contents of the selection.
// size
Gives the size of the selected region.
// count<Block>Count the number of blocks in the selected area
/ distr
Gives the distribution of the blocks in the selected area. 





Clipboard
// copy
Copy the selected region. Be careful, your position is copied too.
// cut
Removes the selected region.
// paste
Paste the contents of the clipboard.
// pastetruePaste the contents of the clipboard in its actual position.
// rotate<Angle-in-degrees>Rotates the contents of the clipboard.
// flip[Dir]Flip the clipboard.
// load<Filename>Loads .schematic in the clipboard.
// save<Filename>Saves the contents of the clipboard in the .schematic.
/ clearclipboard
Empty the contents of the clipboard.





Region operations
//set<Block>Transforms all the blocks in the selected area in a specified block.
// replace<To-block>Replace all empty blocks (air) in a block type <to-block>.
// replace<From-block> <to-block>Replaces all kind of blocks <from-block> in block type <to-block>.
// overlay<Block>Place a block above the current block region.
// walls<Block>Built the walls of the selected region (not including ground and ceiling).
// faces<Block>Built walls around the selected region, including the floor and ceiling.
// smooth[Iterations]Smooth the selection's heightmap.
// move[Count] [management] [leave-id]Moves the contents of the selection. A block can be specified to fulfill the former moved content.
// stack[Count] [management]Separates the selection.





Generation
// hcyl<Block> <radius> [height]Created a hollow vertical cylinder.
// cyl<Block> <radius> [height]Created a vertical cylinder.
//sphere<Block> <radius> [raised?]Created a sphere.
// hsphere<Block> <radius> [raised?]Created a hollow sphere.
/ forestgen[Size] [type] [density]Created a forest.
/ pumpkins[Size]Created a pumpkin forest.





Chunk tools
/ chunkinfo
Give the name of the plot file where you are.
/ listchunks
Displays a list of plots used. ( "Print a list of used chunks.")
/ delchunks
Generate a shell script to delete chunks.





Utilities
/ toggleplace
Toggle entre using pos # 1 or your current position.
// fill<Block> <radius> [depth]Made a round plate of radius "radius".
// fillr<Block> <radius>filled a creu over a radius "radius" and to the ground (making the area).
//drain<Radius>Empty all water or lava lakes (within <radius>).
/ fixwater<Radius>Evens pools of water near you.
/ fixlava<Radius>Evens the lava pools near you.
/ removeabove[Size] [height]Deletes the blocks above your head.
/ removebelow[Size] [height]Removes the blocks below your feet.
/ replacenear<Size> <from-id> <to-id>Replaces blocks near you.
/ removenear[Block] [size]Removes the blocks near you.
/ snow[radius]Add snow (radius [radius]).
/ thaw[radius]Remove snow (radius [radius]).
/ex[Size]Extinguished the fire.
/ butcher[radius]Kill the monsters around you.





Super pickaxe
//
Enable super-pick.
/ single
Switch to single block super pickaxe mode.
/ area<Range>Goes to a super pickaxe digging <Range> blocks around the point of impact (not digging deep)
/ recur<Range>Goes to a super pickaxe digging <Range> blocks around the point of impact (also digs deep).
/ none
Disables orders.
/ info
Passes the information tool (gives the position, ID and the material of the selected block).
/ tree[type]Enables tree creator.
/ repl<Block>Switch to replace the block tool.
/ cycler
Tool to "recycle" the texture of an object (eg switch from a chestnut tree with a white tree).
// brush[No-replace?]Passes the brush tool.
// rbrush
Switch to the replacing the brush tool That only replaces Existing block.
// sb<Block> [radius]Use the brush sphere.
// cb<Block> [radius] [height]Use the cylindrical brush.
// ccb
Use the clipboard brush.





Snapshots
// restore[Snapshot]Particular restore a snapshot.
// use<Snapshot>Particular Use a snapshot.
/ listsnapshots[Num]List the 5 newest snapshots.





Getting around
/ unstuck
Go over to the first slot.
/ ascend
Up to the first free space above you.
/ down
Descend to the first space below you.
/ eye[Clearance]You stick to the highest point above you.
/ thru
Passes through the wall that you look.
/ jumpto
Mounted on the wall as you look.
/ up[distance]Rises by a predetermined distance.




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